![]() The big thing for me, having done this for 24 years, is really that transition from pushing really hard to get the game out and then going on vacation for six weeks or whatever. We have to think about that for season two and future expansions. We're going to be super responsive, but you need to understand that we have leapfrogging teams that are already building the content, and season one is pretty much already done as we go to launch this game. And so that thing that we wanted to fix at launch may show up in season two because season one is almost already in the can. But if there's something that's not terrible, but it's something we need to work on, then that might not show up immediately in the next season, because that season is actually much further along than you think. To set expectations: If there's something really, really bad, then we would fix it immediately. Does Blizzard have separate teams dedicated to season stuff that have been working on that already?įergusson: Yeah, one of the things you have to do as part of a live-service, is you kind of have to get ahead of the curve of delivering content. IGN: The thing that seems to make or break live-service games is their content pipeline and their ability to deliver quickly after launch. That did seem to be the setup, right? Nyrelle is leaving the area of Sanctuary we're at, so maybe there are new regions and and stories we're going to see, and obviously Mephisto is going to be very mean to us in the future.įergusson: (smiling, looking away) Those are all great speculations. Because that's the nice thing about the world is that there's lots of stories you can still tell without having it be the Lilith/Inarius story.īut as we look to the future of expansions, those are the opportunities where we can continue to extend the game from a story perspective, from a mechanics perspective, from a world perspective. There will be a narrative questline that won't extend the campaign, but will be a story that is taking place inside the open world. The way that you'll see that play out in seasons is more questline based - it'll have a narrative questline.ĭiablo 3 was really about adding mechanics and balance and making certain things overpowered for fun and all those sorts of things, where Diablo 4 will have a richer context around the season and also have a narrative theme that you're working toward and that all the things will relate to: the cosmetics relate to it, the mechanics will relate to it. ![]() Rod Fergusson, General Manager: As we look at supporting Diablo 4 as a live-service, we definitely want story to be a part of that. We're building the game with these things in mind from the get-go. We're already talking about live-service. So we're already talking about season one. With Diablo 4, we're planning for that level of support, and more, out the gate. We just thought "we can patch the game as a support thing and Reapers of Souls." That's when seasons started and even then it took a while to really turn into what we have today, which is super awesome. ![]() Zaven Haroutunian, Associate Game Director: When we shipped Diablo 3, we didn't really have a live-service plan in place. Will that include substantial story content? IGN: Diablo 3 sort of straddled the fence between being a live-service: It had seasons, but no regular content drops, which it sounds like Diablo 4 will have.
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